diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..a547bf3
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,24 @@
+# Logs
+logs
+*.log
+npm-debug.log*
+yarn-debug.log*
+yarn-error.log*
+pnpm-debug.log*
+lerna-debug.log*
+
+node_modules
+dist
+dist-ssr
+*.local
+
+# Editor directories and files
+.vscode/*
+!.vscode/extensions.json
+.idea
+.DS_Store
+*.suo
+*.ntvs*
+*.njsproj
+*.sln
+*.sw?
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..a36934d
--- /dev/null
+++ b/README.md
@@ -0,0 +1,16 @@
+# React + Vite
+
+This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
+
+Currently, two official plugins are available:
+
+- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs)
+- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/)
+
+## React Compiler
+
+The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
+
+## Expanding the ESLint configuration
+
+If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the [TS template](https://github.com/vitejs/vite/tree/main/packages/create-vite/template-react-ts) for information on how to integrate TypeScript and [`typescript-eslint`](https://typescript-eslint.io) in your project.
diff --git a/eslint.config.js b/eslint.config.js
new file mode 100644
index 0000000..ea36dd3
--- /dev/null
+++ b/eslint.config.js
@@ -0,0 +1,21 @@
+import js from '@eslint/js'
+import globals from 'globals'
+import reactHooks from 'eslint-plugin-react-hooks'
+import reactRefresh from 'eslint-plugin-react-refresh'
+import { defineConfig, globalIgnores } from 'eslint/config'
+
+export default defineConfig([
+ globalIgnores(['dist']),
+ {
+ files: ['**/*.{js,jsx}'],
+ extends: [
+ js.configs.recommended,
+ reactHooks.configs.flat.recommended,
+ reactRefresh.configs.vite,
+ ],
+ languageOptions: {
+ globals: globals.browser,
+ parserOptions: { ecmaFeatures: { jsx: true } },
+ },
+ },
+])
diff --git a/index.html b/index.html
new file mode 100644
index 0000000..46e5b79
--- /dev/null
+++ b/index.html
@@ -0,0 +1,13 @@
+
+
+
+
+
+
+ the-clanked-game
+
+
+
+
+
+
diff --git a/package.json b/package.json
new file mode 100644
index 0000000..9e394d4
--- /dev/null
+++ b/package.json
@@ -0,0 +1,31 @@
+{
+ "name": "the-clanked-game",
+ "private": true,
+ "version": "0.0.0",
+ "type": "module",
+ "scripts": {
+ "dev": "vite",
+ "build": "vite build",
+ "lint": "eslint .",
+ "preview": "vite preview",
+ "dev:frontend": "vite"
+ },
+ "dependencies": {
+ "react": "^19.2.6",
+ "react-dom": "^19.2.6"
+ },
+ "devDependencies": {
+ "@eslint/js": "^10.0.1",
+ "@types/react": "^19.2.14",
+ "@types/react-dom": "^19.2.3",
+ "@vitejs/plugin-react": "^6.0.1",
+ "autoprefixer": "^10.5.0",
+ "eslint": "^10.3.0",
+ "eslint-plugin-react-hooks": "^7.1.1",
+ "eslint-plugin-react-refresh": "^0.5.2",
+ "globals": "^17.6.0",
+ "postcss": "^8.5.15",
+ "tailwindcss": "^4.3.0",
+ "vite": "^8.0.12"
+ }
+}
diff --git a/pnpm-lock.yaml b/pnpm-lock.yaml
new file mode 100644
index 0000000..68c2da1
--- /dev/null
+++ b/pnpm-lock.yaml
@@ -0,0 +1,1538 @@
+lockfileVersion: '9.0'
+
+settings:
+ autoInstallPeers: true
+ excludeLinksFromLockfile: false
+
+importers:
+
+ .:
+ dependencies:
+ react:
+ specifier: ^19.2.6
+ version: 19.2.6
+ react-dom:
+ specifier: ^19.2.6
+ version: 19.2.6(react@19.2.6)
+ devDependencies:
+ '@eslint/js':
+ specifier: ^10.0.1
+ version: 10.0.1(eslint@10.4.1)
+ '@types/react':
+ specifier: ^19.2.14
+ version: 19.2.15
+ '@types/react-dom':
+ specifier: ^19.2.3
+ version: 19.2.3(@types/react@19.2.15)
+ '@vitejs/plugin-react':
+ specifier: ^6.0.1
+ version: 6.0.2(vite@8.0.14)
+ autoprefixer:
+ specifier: ^10.5.0
+ version: 10.5.0(postcss@8.5.15)
+ eslint:
+ specifier: ^10.3.0
+ version: 10.4.1
+ eslint-plugin-react-hooks:
+ specifier: ^7.1.1
+ version: 7.1.1(eslint@10.4.1)
+ eslint-plugin-react-refresh:
+ specifier: ^0.5.2
+ version: 0.5.2(eslint@10.4.1)
+ globals:
+ specifier: ^17.6.0
+ version: 17.6.0
+ postcss:
+ specifier: ^8.5.15
+ version: 8.5.15
+ tailwindcss:
+ specifier: ^4.3.0
+ version: 4.3.0
+ vite:
+ specifier: ^8.0.12
+ version: 8.0.14
+
+packages:
+
+ '@babel/code-frame@7.29.7':
+ resolution: {integrity: sha512-Aup7aUOfpbAUg2ROOJN6Iw5f9DMBlzu0mIkm/malLQFN/YQgO48wCj0Kxa3sEHJvPVFg7siR+qRInwXd2qhQKw==}
+ engines: {node: '>=6.9.0'}
+
+ '@babel/compat-data@7.29.7':
+ resolution: {integrity: sha512-locTkQyKvwIEgBzVrn8693ebc97F2U8ZHjbXwDXJ5Fn2TCpNwTlKcaKLkdHop5c/icOFE7qt7Q9JC5hnKNa6Gg==}
+ engines: {node: '>=6.9.0'}
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+ '@babel/core@7.29.7':
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+ engines: {node: '>=6.9.0'}
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+ '@babel/generator@7.29.7':
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+
+ '@rolldown/binding-darwin-arm64@1.0.2':
+ optional: true
+
+ '@rolldown/binding-darwin-x64@1.0.2':
+ optional: true
+
+ '@rolldown/binding-freebsd-x64@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-arm-gnueabihf@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-arm64-gnu@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-arm64-musl@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-ppc64-gnu@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-s390x-gnu@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-x64-gnu@1.0.2':
+ optional: true
+
+ '@rolldown/binding-linux-x64-musl@1.0.2':
+ optional: true
+
+ '@rolldown/binding-openharmony-arm64@1.0.2':
+ optional: true
+
+ '@rolldown/binding-wasm32-wasi@1.0.2':
+ dependencies:
+ '@emnapi/core': 1.10.0
+ '@emnapi/runtime': 1.10.0
+ '@napi-rs/wasm-runtime': 1.1.4(@emnapi/core@1.10.0)(@emnapi/runtime@1.10.0)
+ optional: true
+
+ '@rolldown/binding-win32-arm64-msvc@1.0.2':
+ optional: true
+
+ '@rolldown/binding-win32-x64-msvc@1.0.2':
+ optional: true
+
+ '@rolldown/pluginutils@1.0.1': {}
+
+ '@tybys/wasm-util@0.10.2':
+ dependencies:
+ tslib: 2.8.1
+ optional: true
+
+ '@types/esrecurse@4.3.1': {}
+
+ '@types/estree@1.0.9': {}
+
+ '@types/json-schema@7.0.15': {}
+
+ '@types/react-dom@19.2.3(@types/react@19.2.15)':
+ dependencies:
+ '@types/react': 19.2.15
+
+ '@types/react@19.2.15':
+ dependencies:
+ csstype: 3.2.3
+
+ '@vitejs/plugin-react@6.0.2(vite@8.0.14)':
+ dependencies:
+ '@rolldown/pluginutils': 1.0.1
+ vite: 8.0.14
+
+ acorn-jsx@5.3.2(acorn@8.16.0):
+ dependencies:
+ acorn: 8.16.0
+
+ acorn@8.16.0: {}
+
+ ajv@6.15.0:
+ dependencies:
+ fast-deep-equal: 3.1.3
+ fast-json-stable-stringify: 2.1.0
+ json-schema-traverse: 0.4.1
+ uri-js: 4.4.1
+
+ autoprefixer@10.5.0(postcss@8.5.15):
+ dependencies:
+ browserslist: 4.28.2
+ caniuse-lite: 1.0.30001793
+ fraction.js: 5.3.4
+ picocolors: 1.1.1
+ postcss: 8.5.15
+ postcss-value-parser: 4.2.0
+
+ balanced-match@4.0.4: {}
+
+ baseline-browser-mapping@2.10.32: {}
+
+ brace-expansion@5.0.6:
+ dependencies:
+ balanced-match: 4.0.4
+
+ browserslist@4.28.2:
+ dependencies:
+ baseline-browser-mapping: 2.10.32
+ caniuse-lite: 1.0.30001793
+ electron-to-chromium: 1.5.364
+ node-releases: 2.0.46
+ update-browserslist-db: 1.2.3(browserslist@4.28.2)
+
+ caniuse-lite@1.0.30001793: {}
+
+ convert-source-map@2.0.0: {}
+
+ cross-spawn@7.0.6:
+ dependencies:
+ path-key: 3.1.1
+ shebang-command: 2.0.0
+ which: 2.0.2
+
+ csstype@3.2.3: {}
+
+ debug@4.4.3:
+ dependencies:
+ ms: 2.1.3
+
+ deep-is@0.1.4: {}
+
+ detect-libc@2.1.2: {}
+
+ electron-to-chromium@1.5.364: {}
+
+ escalade@3.2.0: {}
+
+ escape-string-regexp@4.0.0: {}
+
+ eslint-plugin-react-hooks@7.1.1(eslint@10.4.1):
+ dependencies:
+ '@babel/core': 7.29.7
+ '@babel/parser': 7.29.7
+ eslint: 10.4.1
+ hermes-parser: 0.25.1
+ zod: 4.4.3
+ zod-validation-error: 4.0.2(zod@4.4.3)
+ transitivePeerDependencies:
+ - supports-color
+
+ eslint-plugin-react-refresh@0.5.2(eslint@10.4.1):
+ dependencies:
+ eslint: 10.4.1
+
+ eslint-scope@9.1.2:
+ dependencies:
+ '@types/esrecurse': 4.3.1
+ '@types/estree': 1.0.9
+ esrecurse: 4.3.0
+ estraverse: 5.3.0
+
+ eslint-visitor-keys@3.4.3: {}
+
+ eslint-visitor-keys@5.0.1: {}
+
+ eslint@10.4.1:
+ dependencies:
+ '@eslint-community/eslint-utils': 4.9.1(eslint@10.4.1)
+ '@eslint-community/regexpp': 4.12.2
+ '@eslint/config-array': 0.23.5
+ '@eslint/config-helpers': 0.6.0
+ '@eslint/core': 1.2.1
+ '@eslint/plugin-kit': 0.7.2
+ '@humanfs/node': 0.16.8
+ '@humanwhocodes/module-importer': 1.0.1
+ '@humanwhocodes/retry': 0.4.3
+ '@types/estree': 1.0.9
+ ajv: 6.15.0
+ cross-spawn: 7.0.6
+ debug: 4.4.3
+ escape-string-regexp: 4.0.0
+ eslint-scope: 9.1.2
+ eslint-visitor-keys: 5.0.1
+ espree: 11.2.0
+ esquery: 1.7.0
+ esutils: 2.0.3
+ fast-deep-equal: 3.1.3
+ file-entry-cache: 8.0.0
+ find-up: 5.0.0
+ glob-parent: 6.0.2
+ ignore: 5.3.2
+ imurmurhash: 0.1.4
+ is-glob: 4.0.3
+ json-stable-stringify-without-jsonify: 1.0.1
+ minimatch: 10.2.5
+ natural-compare: 1.4.0
+ optionator: 0.9.4
+ transitivePeerDependencies:
+ - supports-color
+
+ espree@11.2.0:
+ dependencies:
+ acorn: 8.16.0
+ acorn-jsx: 5.3.2(acorn@8.16.0)
+ eslint-visitor-keys: 5.0.1
+
+ esquery@1.7.0:
+ dependencies:
+ estraverse: 5.3.0
+
+ esrecurse@4.3.0:
+ dependencies:
+ estraverse: 5.3.0
+
+ estraverse@5.3.0: {}
+
+ esutils@2.0.3: {}
+
+ fast-deep-equal@3.1.3: {}
+
+ fast-json-stable-stringify@2.1.0: {}
+
+ fast-levenshtein@2.0.6: {}
+
+ fdir@6.5.0(picomatch@4.0.4):
+ optionalDependencies:
+ picomatch: 4.0.4
+
+ file-entry-cache@8.0.0:
+ dependencies:
+ flat-cache: 4.0.1
+
+ find-up@5.0.0:
+ dependencies:
+ locate-path: 6.0.0
+ path-exists: 4.0.0
+
+ flat-cache@4.0.1:
+ dependencies:
+ flatted: 3.4.2
+ keyv: 4.5.4
+
+ flatted@3.4.2: {}
+
+ fraction.js@5.3.4: {}
+
+ fsevents@2.3.3:
+ optional: true
+
+ gensync@1.0.0-beta.2: {}
+
+ glob-parent@6.0.2:
+ dependencies:
+ is-glob: 4.0.3
+
+ globals@17.6.0: {}
+
+ hermes-estree@0.25.1: {}
+
+ hermes-parser@0.25.1:
+ dependencies:
+ hermes-estree: 0.25.1
+
+ ignore@5.3.2: {}
+
+ imurmurhash@0.1.4: {}
+
+ is-extglob@2.1.1: {}
+
+ is-glob@4.0.3:
+ dependencies:
+ is-extglob: 2.1.1
+
+ isexe@2.0.0: {}
+
+ js-tokens@4.0.0: {}
+
+ jsesc@3.1.0: {}
+
+ json-buffer@3.0.1: {}
+
+ json-schema-traverse@0.4.1: {}
+
+ json-stable-stringify-without-jsonify@1.0.1: {}
+
+ json5@2.2.3: {}
+
+ keyv@4.5.4:
+ dependencies:
+ json-buffer: 3.0.1
+
+ levn@0.4.1:
+ dependencies:
+ prelude-ls: 1.2.1
+ type-check: 0.4.0
+
+ lightningcss-android-arm64@1.32.0:
+ optional: true
+
+ lightningcss-darwin-arm64@1.32.0:
+ optional: true
+
+ lightningcss-darwin-x64@1.32.0:
+ optional: true
+
+ lightningcss-freebsd-x64@1.32.0:
+ optional: true
+
+ lightningcss-linux-arm-gnueabihf@1.32.0:
+ optional: true
+
+ lightningcss-linux-arm64-gnu@1.32.0:
+ optional: true
+
+ lightningcss-linux-arm64-musl@1.32.0:
+ optional: true
+
+ lightningcss-linux-x64-gnu@1.32.0:
+ optional: true
+
+ lightningcss-linux-x64-musl@1.32.0:
+ optional: true
+
+ lightningcss-win32-arm64-msvc@1.32.0:
+ optional: true
+
+ lightningcss-win32-x64-msvc@1.32.0:
+ optional: true
+
+ lightningcss@1.32.0:
+ dependencies:
+ detect-libc: 2.1.2
+ optionalDependencies:
+ lightningcss-android-arm64: 1.32.0
+ lightningcss-darwin-arm64: 1.32.0
+ lightningcss-darwin-x64: 1.32.0
+ lightningcss-freebsd-x64: 1.32.0
+ lightningcss-linux-arm-gnueabihf: 1.32.0
+ lightningcss-linux-arm64-gnu: 1.32.0
+ lightningcss-linux-arm64-musl: 1.32.0
+ lightningcss-linux-x64-gnu: 1.32.0
+ lightningcss-linux-x64-musl: 1.32.0
+ lightningcss-win32-arm64-msvc: 1.32.0
+ lightningcss-win32-x64-msvc: 1.32.0
+
+ locate-path@6.0.0:
+ dependencies:
+ p-locate: 5.0.0
+
+ lru-cache@5.1.1:
+ dependencies:
+ yallist: 3.1.1
+
+ minimatch@10.2.5:
+ dependencies:
+ brace-expansion: 5.0.6
+
+ ms@2.1.3: {}
+
+ nanoid@3.3.12: {}
+
+ natural-compare@1.4.0: {}
+
+ node-releases@2.0.46: {}
+
+ optionator@0.9.4:
+ dependencies:
+ deep-is: 0.1.4
+ fast-levenshtein: 2.0.6
+ levn: 0.4.1
+ prelude-ls: 1.2.1
+ type-check: 0.4.0
+ word-wrap: 1.2.5
+
+ p-limit@3.1.0:
+ dependencies:
+ yocto-queue: 0.1.0
+
+ p-locate@5.0.0:
+ dependencies:
+ p-limit: 3.1.0
+
+ path-exists@4.0.0: {}
+
+ path-key@3.1.1: {}
+
+ picocolors@1.1.1: {}
+
+ picomatch@4.0.4: {}
+
+ postcss-value-parser@4.2.0: {}
+
+ postcss@8.5.15:
+ dependencies:
+ nanoid: 3.3.12
+ picocolors: 1.1.1
+ source-map-js: 1.2.1
+
+ prelude-ls@1.2.1: {}
+
+ punycode@2.3.1: {}
+
+ react-dom@19.2.6(react@19.2.6):
+ dependencies:
+ react: 19.2.6
+ scheduler: 0.27.0
+
+ react@19.2.6: {}
+
+ rolldown@1.0.2:
+ dependencies:
+ '@oxc-project/types': 0.132.0
+ '@rolldown/pluginutils': 1.0.1
+ optionalDependencies:
+ '@rolldown/binding-android-arm64': 1.0.2
+ '@rolldown/binding-darwin-arm64': 1.0.2
+ '@rolldown/binding-darwin-x64': 1.0.2
+ '@rolldown/binding-freebsd-x64': 1.0.2
+ '@rolldown/binding-linux-arm-gnueabihf': 1.0.2
+ '@rolldown/binding-linux-arm64-gnu': 1.0.2
+ '@rolldown/binding-linux-arm64-musl': 1.0.2
+ '@rolldown/binding-linux-ppc64-gnu': 1.0.2
+ '@rolldown/binding-linux-s390x-gnu': 1.0.2
+ '@rolldown/binding-linux-x64-gnu': 1.0.2
+ '@rolldown/binding-linux-x64-musl': 1.0.2
+ '@rolldown/binding-openharmony-arm64': 1.0.2
+ '@rolldown/binding-wasm32-wasi': 1.0.2
+ '@rolldown/binding-win32-arm64-msvc': 1.0.2
+ '@rolldown/binding-win32-x64-msvc': 1.0.2
+
+ scheduler@0.27.0: {}
+
+ semver@6.3.1: {}
+
+ shebang-command@2.0.0:
+ dependencies:
+ shebang-regex: 3.0.0
+
+ shebang-regex@3.0.0: {}
+
+ source-map-js@1.2.1: {}
+
+ tailwindcss@4.3.0: {}
+
+ tinyglobby@0.2.16:
+ dependencies:
+ fdir: 6.5.0(picomatch@4.0.4)
+ picomatch: 4.0.4
+
+ tslib@2.8.1:
+ optional: true
+
+ type-check@0.4.0:
+ dependencies:
+ prelude-ls: 1.2.1
+
+ update-browserslist-db@1.2.3(browserslist@4.28.2):
+ dependencies:
+ browserslist: 4.28.2
+ escalade: 3.2.0
+ picocolors: 1.1.1
+
+ uri-js@4.4.1:
+ dependencies:
+ punycode: 2.3.1
+
+ vite@8.0.14:
+ dependencies:
+ lightningcss: 1.32.0
+ picomatch: 4.0.4
+ postcss: 8.5.15
+ rolldown: 1.0.2
+ tinyglobby: 0.2.16
+ optionalDependencies:
+ fsevents: 2.3.3
+
+ which@2.0.2:
+ dependencies:
+ isexe: 2.0.0
+
+ word-wrap@1.2.5: {}
+
+ yallist@3.1.1: {}
+
+ yocto-queue@0.1.0: {}
+
+ zod-validation-error@4.0.2(zod@4.4.3):
+ dependencies:
+ zod: 4.4.3
+
+ zod@4.4.3: {}
diff --git a/public/favicon.svg b/public/favicon.svg
new file mode 100644
index 0000000..6893eb1
--- /dev/null
+++ b/public/favicon.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/public/icons.svg b/public/icons.svg
new file mode 100644
index 0000000..e952219
--- /dev/null
+++ b/public/icons.svg
@@ -0,0 +1,24 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/src/App.css b/src/App.css
new file mode 100644
index 0000000..1ce2b01
--- /dev/null
+++ b/src/App.css
@@ -0,0 +1,45 @@
+.hero {
+ position: relative;
+}
+
+.hero .base {
+ width: 170px;
+}
+
+#center {
+ display: flex;
+ flex-direction: column;
+ gap: 25px;
+ place-content: center;
+ place-items: center;
+ flex-grow: 1;
+}
+
+#center h1 {
+ font-size: 48px;
+ letter-spacing: -1.5px;
+ margin: 20px 0;
+}
+
+.main-menu-btn {
+ font-size: 18px;
+ padding: 12px 32px;
+ border-radius: 8px;
+ color: #fff;
+ background: #6366f1;
+ border: 2px solid #6366f1;
+ cursor: pointer;
+ transition: all 0.2s;
+ min-width: 200px;
+}
+
+.main-menu-btn:hover {
+ background: #4f46e5;
+ border-color: #4f46e5;
+ transform: translateY(-2px);
+}
+
+.main-menu-btn:focus-visible {
+ outline: 2px solid #6366f1;
+ outline-offset: 2px;
+}
\ No newline at end of file
diff --git a/src/App.jsx b/src/App.jsx
new file mode 100644
index 0000000..c2c3df7
--- /dev/null
+++ b/src/App.jsx
@@ -0,0 +1,60 @@
+import { useState } from 'react'
+import heroImg from './assets/hero.png'
+import './App.css'
+import Game from './components/Game'
+
+function App() {
+ const [currentScreen, setCurrentScreen] = useState('home');
+
+ const initializeAudio = async () => {
+ if (window.audioCtx) return;
+
+ const AudioContext = window.AudioContext || window.webkitAudioContext;
+ const audioCtx = new AudioContext();
+ if (audioCtx.state === 'suspended') {
+ await audioCtx.resume();
+ }
+ window.audioCtx = audioCtx;
+ };
+
+ const handleMainMenu = async () => {
+ await initializeAudio();
+ setCurrentScreen('main-menu');
+ };
+
+ const startNewGame = () => {
+ setCurrentScreen('game');
+ };
+
+ return (
+ <>
+ {currentScreen === 'home' && (
+
+
+
+
+
+
The Clanked Game
+
+ Main Menu
+
+
+
+ )}
+
+ {currentScreen === 'main-menu' && (
+
+ Main Menu
+ Start New Game
+ Options
+
+ )}
+
+ {currentScreen === 'game' && (
+ setCurrentScreen('main-menu')} />
+ )}
+ >
+ )
+}
+
+export default App
diff --git a/src/assets/hero.png b/src/assets/hero.png
new file mode 100644
index 0000000..02251f4
Binary files /dev/null and b/src/assets/hero.png differ
diff --git a/src/assets/react.svg b/src/assets/react.svg
new file mode 100644
index 0000000..6c87de9
--- /dev/null
+++ b/src/assets/react.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/src/assets/vite.svg b/src/assets/vite.svg
new file mode 100644
index 0000000..5101b67
--- /dev/null
+++ b/src/assets/vite.svg
@@ -0,0 +1 @@
+Vite
diff --git a/src/components/Game.jsx b/src/components/Game.jsx
new file mode 100644
index 0000000..2d99c27
--- /dev/null
+++ b/src/components/Game.jsx
@@ -0,0 +1,611 @@
+import { useEffect, useRef, useState, useCallback } from 'react';
+import { playShootSound, playAlienMarchNote, playExplosionSound } from '../soundEffects';
+
+const CANVAS_WIDTH = 800;
+const CANVAS_HEIGHT = 600;
+const PLAYER_SPEED = 5;
+const PLAYER_MISSILE_SPEED = 8;
+const ALIEN_MISSILE_SPEED = 4;
+const STAR_COUNT = 100;
+const SHIELD_GRID_SIZE = 2;
+const SHIELD_COLS = 24;
+const SHIELD_ROWS = 12;
+
+const createStarfield = () => {
+ return Array.from({ length: STAR_COUNT }, () => ({
+ x: Math.random() * CANVAS_WIDTH,
+ y: Math.random() * CANVAS_HEIGHT,
+ speed: Math.random() * 2 + 0.5,
+ size: Math.random() * 2 + 1,
+ }));
+};
+
+const createAliens = (round) => {
+ const rows = 5;
+ const cols = 11;
+ const aliens = [];
+ const startX = 50;
+ const startY = 50;
+ const spacingX = 55;
+ const spacingY = 45;
+
+ for (let row = 0; row < rows; row++) {
+ for (let col = 0; col < cols; col++) {
+ aliens.push({
+ x: startX + col * spacingX,
+ y: startY + row * spacingY,
+ width: 30,
+ height: 20,
+ points: (rows - row) * 10,
+ alive: true,
+ type: row < 1 ? 2 : row < 3 ? 1 : 0,
+ });
+ }
+ }
+ return aliens;
+};
+
+const createShields = () => {
+ const shields = [];
+ const shieldWidth = SHIELD_COLS * SHIELD_GRID_SIZE;
+ const shieldHeight = SHIELD_ROWS * SHIELD_GRID_SIZE;
+ const spacing = CANVAS_WIDTH / 4;
+ const startX = spacing - shieldWidth / 2;
+ const y = CANVAS_HEIGHT - 120;
+
+ for (let i = 0; i < 3; i++) {
+ const grid = [];
+ const offsetX = startX + i * spacing;
+
+ for (let row = 0; row < SHIELD_ROWS; row++) {
+ const gridRow = [];
+ for (let col = 0; col < SHIELD_COLS; col++) {
+ // Create shield shape - arch at bottom center
+ const isBottom = row >= SHIELD_ROWS - 2;
+ const isCenterArch = col >= SHIELD_COLS / 2 - 3 && col <= SHIELD_COLS / 2 + 2 && row >= SHIELD_ROWS - 5;
+ const isTopFlat = row < 3;
+
+ // Round the corners
+ const isCorner = (row < 2 && (col < 2 || col >= SHIELD_COLS - 2)) ||
+ (row >= SHIELD_ROWS - 3 && col < 3) ||
+ (row >= SHIELD_ROWS - 3 && col >= SHIELD_COLS - 3);
+
+ gridRow.push(!isCorner && !isCenterArch);
+ }
+ grid.push(gridRow);
+ }
+
+ shields.push({
+ x: offsetX,
+ y,
+ grid,
+ width: shieldWidth,
+ height: shieldHeight,
+ });
+ }
+ return shields;
+};
+
+const Game = ({ onExit }) => {
+ const canvasRef = useRef(null);
+ const [showButtons, setShowButtons] = useState(false);
+ const [isPaused, setIsPaused] = useState(false);
+ const [showPauseMenu, setShowPauseMenu] = useState(false);
+ const gameStateRef = useRef({
+ player: { x: CANVAS_WIDTH / 2, y: CANVAS_HEIGHT - 50, width: 40, height: 30 },
+ aliens: [],
+ playerMissiles: [],
+ alienMissiles: [],
+ stars: [],
+ shields: [],
+ keys: {},
+ round: 1,
+ score: 0,
+ lives: 3,
+ gameOver: false,
+ alienDirection: 1,
+ alienSpeed: 1,
+ lastAlienShot: 0,
+ // Alien march sound state
+ marchNoteIndex: 0,
+ alienStrobe: false,
+ lastMarchTime: 0,
+ });
+
+ const resetGame = useCallback(() => {
+ const state = gameStateRef.current;
+ state.player = { x: CANVAS_WIDTH / 2, y: CANVAS_HEIGHT - 50, width: 40, height: 30 };
+ state.round = 1;
+ state.aliens = createAliens(state.round);
+ state.shields = createShields();
+ state.playerMissiles = [];
+ state.alienMissiles = [];
+ state.lives = 3;
+ state.score = 0;
+ state.gameOver = false;
+ state.alienDirection = 1;
+ state.alienSpeed = 1;
+ setShowButtons(false);
+ setIsPaused(false);
+ }, []);
+
+ useEffect(() => {
+ const state = gameStateRef.current;
+ state.stars = createStarfield();
+ state.aliens = createAliens(state.round);
+ state.shields = createShields();
+
+ const handleKeyDown = (e) => {
+ if (e.key === 'Escape' && !state.gameOver) {
+ setIsPaused(prev => !prev);
+ setShowPauseMenu(prev => !prev);
+ return;
+ }
+ if (!isPaused) {
+ state.keys[e.key] = true;
+ if (e.key === ' ') e.preventDefault();
+ }
+ };
+
+ const handleKeyUp = (e) => {
+ if (!isPaused) {
+ state.keys[e.key] = false;
+ }
+ };
+
+ window.addEventListener('keydown', handleKeyDown);
+ window.addEventListener('keyup', handleKeyUp);
+
+ return () => {
+ window.removeEventListener('keydown', handleKeyDown);
+ window.removeEventListener('keyup', handleKeyUp);
+ };
+ }, [isPaused]);
+
+ useEffect(() => {
+ const canvas = canvasRef.current;
+ const ctx = canvas.getContext('2d');
+ let animationFrameId;
+
+ const updateStars = (stars) => {
+ stars.forEach((star) => {
+ star.y += star.speed;
+ if (star.y > CANVAS_HEIGHT) {
+ star.y = 0;
+ star.x = Math.random() * CANVAS_WIDTH;
+ }
+ });
+ };
+
+ const updatePlayer = (state) => {
+ if (state.keys['ArrowLeft'] || state.keys['a']) {
+ state.player.x = Math.max(0, state.player.x - PLAYER_SPEED);
+ }
+ if (state.keys['ArrowRight'] || state.keys['d']) {
+ state.player.x = Math.min(CANVAS_WIDTH - state.player.width, state.player.x + PLAYER_SPEED);
+ }
+ if (state.keys[' '] && state.playerMissiles.length === 0) {
+ state.playerMissiles.push({
+ x: state.player.x + state.player.width / 2 - 2,
+ y: state.player.y - 10,
+ width: 4,
+ height: 15,
+ });
+ playShootSound();
+ state.keys[' '] = false;
+ }
+ };
+
+ const updateAliens = (state) => {
+ const aliveAliens = state.aliens.filter((a) => a.alive);
+ if (aliveAliens.length === 0) {
+ state.round++;
+ state.aliens = createAliens(state.round);
+ state.alienSpeed = 1 + state.round * 0.2;
+ return;
+ }
+
+ let shouldDescend = false;
+ let minX = CANVAS_WIDTH;
+ let maxX = 0;
+
+ aliveAliens.forEach((alien) => {
+ if (alien.x < minX) minX = alien.x;
+ if (alien.x + alien.width > maxX) maxX = alien.x + alien.width;
+ });
+
+ if (state.alienDirection > 0 && maxX >= CANVAS_WIDTH - 10) {
+ shouldDescend = true;
+ state.alienDirection = -1;
+ } else if (state.alienDirection < 0 && minX <= 10) {
+ shouldDescend = true;
+ state.alienDirection = 1;
+ }
+
+ aliveAliens.forEach((alien) => {
+ alien.x += state.alienSpeed * state.alienDirection;
+ if (shouldDescend) {
+ alien.y += 20;
+ if (alien.y + alien.height >= state.player.y) {
+ state.gameOver = true;
+ setShowButtons(true);
+ }
+ }
+ });
+ };
+
+ const updateMissiles = (state) => {
+ state.playerMissiles = state.playerMissiles.filter((m) => {
+ m.y -= PLAYER_MISSILE_SPEED;
+ return m.y > -m.height;
+ });
+
+ state.alienMissiles = state.alienMissiles.filter((m) => {
+ m.y += ALIEN_MISSILE_SPEED;
+ return m.y < CANVAS_HEIGHT;
+ });
+ };
+
+ const updateAlienShooting = (state) => {
+ const aliveAliens = state.aliens.filter((a) => a.alive);
+ const now = Date.now();
+ if (aliveAliens.length > 0 && now - state.lastAlienShot > 1500 - state.round * 100) {
+ const shooter = aliveAliens[Math.floor(Math.random() * aliveAliens.length)];
+ state.alienMissiles.push({
+ x: shooter.x + shooter.width / 2 - 2,
+ y: shooter.y + shooter.height,
+ width: 4,
+ height: 15,
+ });
+ state.lastAlienShot = now;
+ }
+ };
+
+ /**
+ * Update the alien march sound and strobe effect
+ * Tempo speeds up as more aliens are destroyed (like the original game)
+ */
+ const updateAlienMarch = (state) => {
+ const aliveAliens = state.aliens.filter((a) => a.alive);
+ if (aliveAliens.length === 0) return;
+
+ const now = Date.now();
+ // Base interval: 1000ms, speeds up as aliens are destroyed
+ // Original game: tempo increases from ~1.5s down to ~0.15s
+ const baseInterval = 1000;
+ const minInterval = 150;
+ const totalAliens = 55; // 5 rows x 11 cols
+ const destroyedRatio = 1 - (aliveAliens.length / totalAliens);
+ const interval = Math.max(minInterval, baseInterval - (baseInterval - minInterval) * destroyedRatio);
+
+ if (now - state.lastMarchTime >= interval) {
+ // Play the current march note
+ playAlienMarchNote(state.marchNoteIndex, 0.25);
+
+ // Trigger strobe effect
+ state.alienStrobe = true;
+
+ // Advance to next note (loops 0-1-2-3-0-1-2-3...)
+ state.marchNoteIndex = (state.marchNoteIndex + 1) % 4;
+ state.lastMarchTime = now;
+
+ // Clear strobe after 0.25s
+ setTimeout(() => {
+ if (gameStateRef.current) {
+ gameStateRef.current.alienStrobe = false;
+ }
+ }, 250);
+ }
+ };
+
+ const carveShield = (shields, missile, isPlayerMissile) => {
+ shields.forEach((shield) => {
+ if (missile.x + missile.width > shield.x && missile.x < shield.x + shield.width &&
+ missile.y + missile.height > shield.y && missile.y < shield.y + shield.height) {
+
+ const startCol = Math.floor((missile.x - shield.x) / SHIELD_GRID_SIZE);
+ const endCol = Math.ceil((missile.x + missile.width - shield.x) / SHIELD_GRID_SIZE);
+ const startRow = Math.floor((missile.y - shield.y) / SHIELD_GRID_SIZE);
+ const endRow = Math.ceil((missile.y + missile.height - shield.y) / SHIELD_GRID_SIZE);
+
+ for (let row = Math.max(0, startRow); row < Math.min(SHIELD_ROWS, endRow + 1); row++) {
+ for (let col = Math.max(0, startCol); col < Math.min(SHIELD_COLS, endCol + 1); col++) {
+ if (shield.grid[row][col]) {
+ shield.grid[row][col] = false;
+ }
+ }
+ }
+ }
+ });
+ };
+
+ const checkCollisions = (state) => {
+ state.playerMissiles.forEach((missile) => {
+ let hitShield = false;
+ state.shields.forEach((shield) => {
+ shield.grid.forEach((row, rowIdx) => {
+ row.forEach((cell, colIdx) => {
+ if (cell) {
+ const cellX = shield.x + colIdx * SHIELD_GRID_SIZE;
+ const cellY = shield.y + rowIdx * SHIELD_GRID_SIZE;
+ if (missile.x < cellX + SHIELD_GRID_SIZE &&
+ missile.x + missile.width > cellX &&
+ missile.y < cellY + SHIELD_GRID_SIZE &&
+ missile.y + missile.height > cellY) {
+ hitShield = true;
+ }
+ }
+ });
+ });
+ });
+
+ if (hitShield) {
+ carveShield(state.shields, missile, true);
+ missile.y = -100;
+ }
+
+ state.aliens.forEach((alien) => {
+ if (alien.alive && rectCollision(missile, alien)) {
+ alien.alive = false;
+ missile.y = -100;
+ state.score += alien.points;
+ playExplosionSound();
+ }
+ });
+ });
+
+ state.alienMissiles.forEach((missile) => {
+ let hitShield = false;
+ state.shields.forEach((shield) => {
+ shield.grid.forEach((row, rowIdx) => {
+ row.forEach((cell, colIdx) => {
+ if (cell) {
+ const cellX = shield.x + colIdx * SHIELD_GRID_SIZE;
+ const cellY = shield.y + rowIdx * SHIELD_GRID_SIZE;
+ if (missile.x < cellX + SHIELD_GRID_SIZE &&
+ missile.x + missile.width > cellX &&
+ missile.y < cellY + SHIELD_GRID_SIZE &&
+ missile.y + missile.height > cellY) {
+ hitShield = true;
+ }
+ }
+ });
+ });
+ });
+
+ if (hitShield) {
+ carveShield(state.shields, missile, false);
+ missile.y = CANVAS_HEIGHT + 100;
+ }
+
+ if (rectCollision(missile, state.player)) {
+ missile.y = CANVAS_HEIGHT + 100;
+ state.lives--;
+ if (state.lives <= 0) {
+ state.gameOver = true;
+ setShowButtons(true);
+ }
+ }
+ });
+ };
+
+ const rectCollision = (a, b) => {
+ return (
+ a.x < b.x + b.width &&
+ a.x + a.width > b.x &&
+ a.y < b.y + b.height &&
+ a.y + a.height > b.y
+ );
+ };
+
+ const drawStars = (ctx, stars) => {
+ ctx.fillStyle = 'white';
+ stars.forEach((star) => {
+ ctx.fillRect(star.x, star.y, star.size, star.size);
+ });
+ };
+
+ const drawPlayer = (ctx, player) => {
+ ctx.fillStyle = '#00ff00';
+ ctx.beginPath();
+ ctx.moveTo(player.x + player.width / 2, player.y);
+ ctx.lineTo(player.x, player.y + player.height);
+ ctx.lineTo(player.x + player.width, player.y + player.height);
+ ctx.closePath();
+ ctx.fill();
+ };
+
+ const drawAliens = (ctx, aliens, strobe) => {
+ aliens.forEach((alien) => {
+ if (!alien.alive) return;
+
+ // Base colors by type, brighten when strobing
+ let baseColor;
+ if (alien.type === 2) {
+ baseColor = strobe ? '#ff6666' : '#ff0000'; // Red - brighten on strobe
+ } else if (alien.type === 1) {
+ baseColor = strobe ? '#ffffaa' : '#ffff00'; // Yellow - brighten on strobe
+ } else {
+ baseColor = strobe ? '#66ff66' : '#00ff00'; // Green - brighten on strobe
+ }
+
+ ctx.fillStyle = baseColor;
+ const cx = alien.x + alien.width / 2;
+ const cy = alien.y + alien.height / 2;
+ ctx.fillRect(cx - 8, cy - 5, 6, 10);
+ ctx.fillRect(cx + 2, cy - 5, 6, 10);
+ ctx.fillRect(cx - 15, cy + 2, 30, 8);
+ ctx.fillRect(cx - 12, cy - 8, 6, 6);
+ ctx.fillRect(cx + 6, cy - 8, 6, 6);
+ });
+ };
+
+ const drawShields = (ctx, shields) => {
+ shields.forEach((shield) => {
+ ctx.fillStyle = '#00ff00';
+ shield.grid.forEach((row, rowIdx) => {
+ row.forEach((cell, colIdx) => {
+ if (cell) {
+ ctx.fillRect(
+ shield.x + colIdx * SHIELD_GRID_SIZE,
+ shield.y + rowIdx * SHIELD_GRID_SIZE,
+ SHIELD_GRID_SIZE,
+ SHIELD_GRID_SIZE
+ );
+ }
+ });
+ });
+ });
+ };
+
+ const drawMissiles = (ctx, missiles) => {
+ ctx.fillStyle = '#ffffff';
+ missiles.forEach((m) => {
+ ctx.fillRect(m.x, m.y, m.width, m.height);
+ });
+ };
+
+ const drawUI = (ctx, state) => {
+ ctx.fillStyle = 'white';
+ ctx.font = '20px Arial';
+ ctx.fillText(`Score: ${state.score}`, 10, 30);
+ ctx.fillText(`Lives: ${state.lives}`, CANVAS_WIDTH - 100, 30);
+ ctx.fillText(`Round: ${state.round}`, CANVAS_WIDTH / 2 - 40, 30);
+ };
+
+ const drawGameOver = (ctx, state) => {
+ ctx.fillStyle = 'black';
+ ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+ ctx.fillStyle = 'red';
+ ctx.font = '48px Arial';
+ ctx.fillText('GAME OVER', CANVAS_WIDTH / 2 - 140, CANVAS_HEIGHT / 2 - 40);
+ ctx.font = '24px Arial';
+ ctx.fillStyle = 'white';
+ ctx.fillText(`Final Score: ${state.score}`, CANVAS_WIDTH / 2 - 70, CANVAS_HEIGHT / 2 + 10);
+ };
+
+ const gameLoop = () => {
+ const state = gameStateRef.current;
+
+ if (state.gameOver) {
+ drawGameOver(ctx, state);
+ animationFrameId = requestAnimationFrame(gameLoop);
+ return;
+ }
+
+ if (isPaused) {
+ ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
+ ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+ ctx.fillStyle = 'white';
+ ctx.font = '48px Arial';
+ ctx.fillText('PAUSED', CANVAS_WIDTH / 2 - 80, CANVAS_HEIGHT / 2 - 40);
+ ctx.font = '20px Arial';
+ ctx.fillText('Press ESC to resume', CANVAS_WIDTH / 2 - 80, CANVAS_HEIGHT / 2 + 10);
+ animationFrameId = requestAnimationFrame(gameLoop);
+ return;
+ }
+
+ updateStars(state.stars);
+ updatePlayer(state);
+ updateAliens(state);
+ updateMissiles(state);
+ updateAlienShooting(state);
+ updateAlienMarch(state);
+ checkCollisions(state);
+
+ ctx.fillStyle = 'black';
+ ctx.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
+
+ drawStars(ctx, state.stars);
+ drawShields(ctx, state.shields);
+ drawPlayer(ctx, state.player);
+ drawAliens(ctx, state.aliens, state.alienStrobe);
+ drawMissiles(ctx, state.playerMissiles);
+ drawMissiles(ctx, state.alienMissiles);
+ drawUI(ctx, state);
+
+ animationFrameId = requestAnimationFrame(gameLoop);
+ };
+
+ gameLoop();
+
+ return () => {
+ cancelAnimationFrame(animationFrameId);
+ };
+ }, [isPaused]);
+
+ return (
+
+
+ {showButtons && (
+
+
+ New Game
+
+
+ Return to Main Menu
+
+
+ )}
+ {showPauseMenu && (
+
+ {
+ setIsPaused(false);
+ setShowPauseMenu(false);
+ }}
+ style={{
+ fontSize: '18px',
+ padding: '12px 32px',
+ borderRadius: '8px',
+ color: '#fff',
+ background: '#22c55e',
+ border: '2px solid #22c55e',
+ cursor: 'pointer',
+ }}
+ >
+ Resume
+
+
+ Return to Main Menu
+
+
+ )}
+
+ );
+};
+
+export default Game;
\ No newline at end of file
diff --git a/src/index.css b/src/index.css
new file mode 100644
index 0000000..2ba4975
--- /dev/null
+++ b/src/index.css
@@ -0,0 +1,25 @@
+* {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+}
+
+body {
+ margin: 0;
+ background: #000;
+ color: #fff;
+ font-family: system-ui, -apple-system, sans-serif;
+ overflow: hidden;
+}
+
+#root {
+ width: 100%;
+ min-height: 100vh;
+ margin: 0;
+ text-align: center;
+}
+
+h1, h2 {
+ font-family: system-ui, -apple-system, sans-serif;
+ color: #fff;
+}
\ No newline at end of file
diff --git a/src/main.jsx b/src/main.jsx
new file mode 100644
index 0000000..b9a1a6d
--- /dev/null
+++ b/src/main.jsx
@@ -0,0 +1,10 @@
+import { StrictMode } from 'react'
+import { createRoot } from 'react-dom/client'
+import './index.css'
+import App from './App.jsx'
+
+createRoot(document.getElementById('root')).render(
+
+
+ ,
+)
diff --git a/src/soundEffects.js b/src/soundEffects.js
new file mode 100644
index 0000000..62b5d95
--- /dev/null
+++ b/src/soundEffects.js
@@ -0,0 +1,146 @@
+/**
+ * Sound Effects Module using WebAudio API
+ * Synthesizes game sounds using oscillator nodes
+ */
+
+let audioContext = null;
+
+/**
+ * Initialize or get the shared AudioContext
+ * Must be called after a user interaction (browser requirement)
+ */
+const getAudioContext = () => {
+ if (!audioContext) {
+ audioContext = new (window.AudioContext || window.webkitAudioContext)();
+ }
+ // Resume if suspended (browser autoplay policy)
+ if (audioContext.state === 'suspended') {
+ audioContext.resume();
+ }
+ return audioContext;
+};
+
+/**
+ * Play the player's shoot sound effect
+ * Uses an oscillator with frequency sweep from 2000Hz to 1200Hz over 0.25 seconds
+ */
+export const playShootSound = () => {
+ const ctx = getAudioContext();
+ const currentTime = ctx.currentTime;
+
+ // Create oscillator for this sound (new oscillator for polyphony)
+ const oscillator = ctx.createOscillator();
+ const gainNode = ctx.createGain();
+
+ // Configure oscillator - square wave for that classic arcade sound
+ oscillator.type = 'square';
+ oscillator.frequency.setValueAtTime(2000, currentTime);
+ // Sweep frequency from 2000Hz down to 1200Hz over 0.25 seconds (twice as fast)
+ oscillator.frequency.exponentialRampToValueAtTime(1200, currentTime + 0.25);
+
+ // Configure gain envelope - quick attack, sustain, quick release
+ gainNode.gain.setValueAtTime(0.15, currentTime);
+ gainNode.gain.setValueAtTime(0.15, currentTime + 0.15);
+ gainNode.gain.exponentialRampToValueAtTime(0.01, currentTime + 0.25);
+
+ // Connect the audio graph
+ oscillator.connect(gainNode);
+ gainNode.connect(ctx.destination);
+
+ // Start and stop the oscillator
+ oscillator.start(currentTime);
+ oscillator.stop(currentTime + 0.25);
+};
+
+/**
+ * The four descending chromatic bass notes of the classic Space Invaders march
+ * Frequencies match the original 1978 arcade hardware (LM556 timer + DAC)
+ */
+const MARCH_NOTES = [
+ { note: 'G#1', freq: 51.91 }, // Note 1: G#₁ (Ab₁)
+ { note: 'G1', freq: 49.00 }, // Note 2: G₁
+ { note: 'F#1', freq: 46.25 }, // Note 3: F#₁ (Gb₁)
+ { note: 'F1', freq: 43.65 }, // Note 4: F₁
+];
+
+/**
+ * Play a single alien march note
+ * @param {number} noteIndex - Index of the note to play (0-3)
+ * @param {number} duration - How long the note should play (default 0.25s)
+ * @returns {number} - The frequency played
+ */
+export const playAlienMarchNote = (noteIndex, duration = 0.25) => {
+ const ctx = getAudioContext();
+ const currentTime = ctx.currentTime;
+ const note = MARCH_NOTES[noteIndex % 4];
+
+ // Create oscillator for this note
+ const oscillator = ctx.createOscillator();
+ const gainNode = ctx.createGain();
+
+ // Use square wave for that classic arcade sound
+ oscillator.type = 'square';
+ oscillator.frequency.setValueAtTime(note.freq, currentTime);
+
+ // Quick attack, sustain, quick release
+ gainNode.gain.setValueAtTime(0.2, currentTime);
+ gainNode.gain.setValueAtTime(0.2, currentTime + duration * 0.7);
+ gainNode.gain.exponentialRampToValueAtTime(0.01, currentTime + duration);
+
+ // Connect the audio graph
+ oscillator.connect(gainNode);
+ gainNode.connect(ctx.destination);
+
+ // Start and stop the oscillator
+ oscillator.start(currentTime);
+ oscillator.stop(currentTime + duration);
+
+ return note.freq;
+};
+
+/**
+ * Play an explosion/impact sound effect
+ * Uses white noise that fades from full amplitude to silence over 0.25 seconds
+ */
+export const playExplosionSound = () => {
+ const ctx = getAudioContext();
+ const currentTime = ctx.currentTime;
+ const duration = 0.25;
+
+ // Create white noise buffer
+ const bufferSize = ctx.sampleRate * duration;
+ const noiseBuffer = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
+ const output = noiseBuffer.getChannelData(0);
+
+ // Fill with random values (white noise)
+ for (let i = 0; i < bufferSize; i++) {
+ output[i] = Math.random() * 2 - 1;
+ }
+
+ // Create buffer source for the noise
+ const noiseSource = ctx.createBufferSource();
+ noiseSource.buffer = noiseBuffer;
+
+ // Create gain node for amplitude envelope (fade from 1.0 to 0)
+ const gainNode = ctx.createGain();
+ gainNode.gain.setValueAtTime(0.4, currentTime);
+ gainNode.gain.exponentialRampToValueAtTime(0.01, currentTime + duration);
+
+ // Connect the audio graph
+ noiseSource.connect(gainNode);
+ gainNode.connect(ctx.destination);
+
+ // Start and stop
+ noiseSource.start(currentTime);
+ noiseSource.stop(currentTime + duration);
+};
+
+/**
+ * Clean up audio context (call on component unmount if needed)
+ */
+export const cleanupAudio = () => {
+ if (audioContext) {
+ audioContext.close();
+ audioContext = null;
+ }
+};
diff --git a/vite.config.js b/vite.config.js
new file mode 100644
index 0000000..8b0f57b
--- /dev/null
+++ b/vite.config.js
@@ -0,0 +1,7 @@
+import { defineConfig } from 'vite'
+import react from '@vitejs/plugin-react'
+
+// https://vite.dev/config/
+export default defineConfig({
+ plugins: [react()],
+})