# Gadget Code Socket Protocol Reference This document serves as a "Cheat Sheet" for AI agents and developers working on the Gadget Code real-time messaging system. ## 1. Components & Connections | Component | Role | Protocol | Auth Method | |-----------|------|----------|-------------| | `gadget-code:web` | Hub / Router / Server | Socket.IO Server | N/A | | `gadget-code:ide` | Frontend Control Surface | Socket.IO Client | JWT Token | | `gadget-drone` | Worker / AWL Runner | Socket.IO Client | Drone Registration ID | --- ## 2. Event Map Overview Defined in `packages/api/src/messages/socket.ts`. ### IDE -> Web (Client to Server) * `requestSessionLock`: Request to exclusive-lock a drone for a project session. * `requestWorkspaceMode`: Request a mode change (Idle, User, Agent). * `submitPrompt`: Submit a user prompt for agent processing. ### Drone -> Web (Client to Server) * `thinking`: Stream reasoning/thought process text. * `response`: Stream natural language response text. * `toolCall`: Emit a specific tool execution event with result. * `workOrderComplete`: Signal that a prompt processing turn is finished. * `requestCrashRecovery`: Inbound from drone on restart if it finds a stalled work order. * `requestTermination`: Acknowledgment from drone that termination request was received. ### Web -> Drone (Server to Client) * `processWorkOrder`: Command to start processing a specific prompt/turn. * `crashRecoveryResponse`: Command to `discard` or `retry` a stalled work order. * `requestTermination`: Command to immediately terminate the drone process. --- ## 3. Core Sequences & Routing ### 3.1 Prompt Submission Flow 1. **IDE** emits `submitPrompt(content)`. 2. **Web (`CodeSession.ts`)**: * Creates a `ChatTurn` document (status: `processing`). * Finds the target `DroneSession`. * Emits `processWorkOrder` to the **Drone**. 3. **Drone (`gadget-drone.ts`)**: * Writes a local `.gadget/work-order.json` cache (for crash recovery). * Calls `AgentService.process()`. * Emits streaming events back to **Web**. ### 3.2 Result Streaming Flow 1. **Drone** emits `thinking(text)`, `response(text)`, or `toolCall(id, name, args, result)`. 2. **Web (`DroneSession.ts`)**: * Locates the associated `CodeSession` via `SocketService.getCodeSessionByChatSessionId()`. * Updates the `ChatTurn` document in MongoDB incrementally. * Forwards the event to the **IDE**. 3. **IDE**: Updates the UI in real-time. ### 3.3 Session Termination 1. **Drone** emits `workOrderComplete(turnId, success, message)`. 2. **Web (`DroneSession.ts`)**: * Sets `ChatTurn` status to `finished` or `error`. * Forwards event to **IDE**. * Clears `currentTurnId` from the drone session. ### 3.4 Drone Termination Flow 1. **User** clicks "Terminate" button in Drone Manager UI. 2. **IDE** calls `POST /api/v1/drone/registration/:id/terminate`. 3. **Web (`DroneService.ts`)**: * Checks if drone is already offline → returns error if so. * Looks up `DroneSession` via `SocketService.getDroneSession()`. * If drone not connected → marks as offline immediately, returns success. * Emits `requestTermination` to drone socket with callback. * Starts 10-second timeout. 4. **Web (`DroneSession.ts`)**: * Receives `requestTermination` event. * Logs the termination request. * Forwards `requestTermination` to drone socket (passthrough). 5. **Drone (`gadget-drone.ts`)**: * Receives `requestTermination` from platform. * Calls callback with `success: true`. * Sends `SIGINT` to self, triggering graceful shutdown. * Updates status to `Offline` during shutdown. 6. **Web (`DroneService.ts`)**: * Drone accepts termination → polls DB every 500ms waiting for `Offline` status. * Drone goes offline → resolves with success. * Timeout expires (10s) → forces status to `Offline`, resolves with success. --- ## 4. Message Signatures (TS Reference) ### IDE -> Web ```typescript type RequestSessionLockMessage = ( registration: IDroneRegistration, project: IProject, chatSession: IChatSession, cb: (success: boolean, chatSessionId: string) => void ) => void; type SubmitPromptMessage = (prompt: string) => void; ``` ### Web -> Drone ```typescript type ProcessWorkOrderMessage = ( registration: IDroneRegistration, project: IProject, chatSession: IChatSession, turn: IChatTurn, cb: (success: boolean, message?: string) => void ) => void; type RequestTerminationMessage = ( cb: (success: boolean) => void ) => void; ``` ### Drone -> Web (Streaming) ```typescript type ThinkingMessage = (content: string) => void; type ResponseMessage = (content: string) => void; type ToolCallMessage = ( callId: string, name: string, params: string, // JSON.stringify response: string // JSON.stringify ) => void; type WorkOrderCompleteMessage = ( workOrderId: string, success: boolean, message?: string ) => void; type RequestTerminationMessage = ( cb: (success: boolean) => void ) => void; ``` --- ## 5. Session Implementation Guide (Web Server) The web server (`gadget-code:web`) implements two wrapper classes in `src/lib/`: ### `CodeSession.ts` Manages the IDE socket. * **Logic**: Maps User ID -> Socket ID. * **Routing**: When an IDE sends a message, `CodeSession` finds the selected drone's `DroneSession` and forwards the command. ### `DroneSession.ts` Manages the Drone socket. * **Logic**: Maps Drone Registration ID -> Socket ID. * **Routing**: When a drone streams, `DroneSession` looks up the `chatSessionId` in the `SocketService` index to find the return path to the IDE. * **Session Lookup**: `SocketService` maintains a `droneRegistrationIndex` Map that maps `registration._id` → `DroneSession` for efficient lookup by registration ID. ### Session Indexing Architecture The `SocketService` maintains multiple indexes for efficient session lookup: 1. **`droneSessions`**: Map - Primary storage by socket ID 2. **`droneRegistrationIndex`**: Map - Lookup by drone registration 3. **`codeSessions`**: Map - Primary storage by socket ID 4. **`codeSessionUserIndex`**: Map - Lookup by user ID 5. **`chatSessionIndex`**: Map - Reverse lookup from chat session to IDE All indexes are kept in sync during connection and disconnection. --- ## 6. Workspace Crash Recovery 1. **Drone** starts -> checks for `.gadget/work-order.json`. 2. If found, emits `requestCrashRecovery({ workspaceId, turnId, chatSessionId })`. 3. **Web (`DroneSession.ts`)**: * Checks DB for `ChatTurn` status. * If turn is already `finished`, responds with `{ action: "discard" }`. * If turn is `processing`, responds with `{ action: "retry" }` and schedules a new `processWorkOrder` after a delay. 4. **Drone**: Deletes local cache upon receiving any `crashRecoveryResponse`. --- ## 7. Extending the Protocol To add a new message: 1. Add the message type to `packages/api/src/messages/ide.ts` or `drone.ts`. 2. Register it in `ClientToServerEvents` or `ServerToClientEvents` in `packages/api/src/messages/socket.ts`. 3. Implement the sender (emit) in the Client (`ide` or `drone`). 4. Implement the handler in the corresponding `CodeSession` or `DroneSession` on the Web server. 5. Implement the forward-path routing if needed.