# Gadget Code Socket Protocol Reference

This document serves as a "Cheat Sheet" for AI agents and developers working on the Gadget Code real-time messaging system.

## 1. Components & Connections

| Component | Role | Protocol | Auth Method |
|-----------|------|----------|-------------|
| `gadget-code:web` | Hub / Router / Server | Socket.IO Server | N/A |
| `gadget-code:ide` | Frontend Control Surface | Socket.IO Client | JWT Token |
| `gadget-drone` | Worker / AWL Runner | Socket.IO Client | Drone Registration ID |

---

## 2. Event Map Overview

Defined in `packages/api/src/messages/socket.ts`. Additional types in `packages/api/src/messages/subprocess.ts`.

### IDE -> Web (Client to Server)
*   `requestSessionLock`: Request to exclusive-lock a drone for a project session.
*   `requestWorkspaceMode`: Request a mode change (Idle, User, Agent).
*   `submitPrompt`: Submit a user prompt for agent processing.
*   `requestProcessStats`: Request subprocess stats from a drone by registration ID (no session lock required).
*   `subscribeDrone`: Subscribe to live log/status events from a drone (used by DroneManager/DroneInspector).
*   `unsubscribeDrone`: Unsubscribe from live drone events.

### Drone -> Web (Client to Server)
*   `thinking`: Stream reasoning/thought process text.
*   `response`: Stream natural language response text.
*   `toolCall`: Emit a specific tool execution event with result.
*   `workOrderComplete`: Signal that a prompt processing turn is finished.
*   `requestCrashRecovery`: Inbound from drone on restart if it finds a stalled work order.
*   `requestTermination`: Acknowledgment from drone that termination request was received.

### Web -> Drone (Server to Client)
*   `processWorkOrder`: Command to start processing a specific prompt/turn.
*   `crashRecoveryResponse`: Command to `discard` or `retry` a stalled work order.
*   `requestTermination`: Command to immediately terminate the drone process.
*   `requestProcessStats`: Request subprocess stats from the drone (responds with `SubProcessStat[]` via callback).

### Web -> IDE (Server to Client)
*   `sessionUpdated`: Notify the IDE that a chat session property has changed (e.g. auto-generated name).
*   `drone:log`: Broadcast log entry from a drone to monitoring IDE sessions (DroneManager, DroneInspector).
*   `drone:status`: Broadcast status update from a drone to monitoring IDE sessions.

---

## 3. Core Sequences & Routing

### 3.1 Prompt Submission Flow
1.  **IDE** emits `submitPrompt(content)`.
2.  **Web (`CodeSession.ts`)**:
    *   Creates a `ChatTurn` document (status: `processing`).
    *   Increments the chat session's `stats.turnCount`.
    *   Finds the target `DroneSession`.
    *   Caches the updated session and signals the **IDE** to enter Processing state.
    *   Emits `processWorkOrder` to the **Drone**.
    *   On first prompt (name is still the default), calls AI API to auto-generate session name.
    *   Emits `sessionUpdated({ name })` to **IDE** if the name changed.
3.  **Drone (`gadget-drone.ts`)**:
    *   Writes a local `.gadget/work-order.json` cache (for crash recovery).
    *   Calls `AgentService.process()`.
    *   Emits streaming events back to **Web**.

### 3.2 Result Streaming Flow
1.  **Drone** emits `thinking(text)`, `response(text)`, or `toolCall(id, name, args, result)`.
2.  **Web (`DroneSession.ts`)**:
    *   Locates the associated `CodeSession` via `SocketService.getCodeSessionByChatSessionId()`.
    *   Updates the `ChatTurn` document in MongoDB incrementally.
    *   Forwards the event to the **IDE**.
3.  **IDE**: Updates the UI in real-time.

### 3.3 Session Termination
1.  **Drone** emits `workOrderComplete(turnId, success, message)`.
2.  **Web (`DroneSession.ts`)**:
    *   Sets `ChatTurn` status to `finished` or `error`.
    *   Forwards event to **IDE**.
    *   Clears `currentTurnId` from the drone session.

### 3.4 SubProcess Monitoring Flow

1. **IDE** selects a drone in DroneManager or DroneInspector.
2. **IDE** emits `subscribeDrone(registrationId)` → backend registers socket in `SocketService.droneMonitorIndex`.
3. **IDE** starts a 1-second `setInterval` emitting `requestProcessStats(registrationId, cb)`.
4. **Web (`CodeSession.ts`)**:
   *   Looks up `DroneSession` via `SocketService.getDroneSessionByRegistrationId()` (no chat session required).
   *   Forwards to drone: `droneSession.socket.emit("requestProcessStats", cb)`.
5. **Drone (`gadget-drone.ts`)**:
   *   Calls `SubProcessService.ps()` → `summarize()` → builds `SubProcessStat[]`.
   *   Calls callback `cb(true, { processes })`.
6. **IDE** receives `SubProcessStat[]` → renders `<SubProcessTable>` + updates process status.
7. **Log streaming** (automatic, no polling):
   *   Drone emits `log(timestamp, component, level, message)` as usual.
   *   `DroneSession.onLog()` also broadcasts `drone:log` to all monitors via `SocketService.broadcastToMonitors()`.
   *   IDE receives `drone:log` events → appends to log state → renders via `<LogRenderer>`.
8. **Cleanup**: IDE emits `unsubscribeDrone(registrationId)` on unmount/deselect; interval cleared.

### 3.5 Drone Termination Flow
1.  **User** clicks "Terminate" button in Drone Manager UI.
2.  **IDE** calls `POST /api/v1/drone/registration/:id/terminate`.
3.  **Web (`DroneService.ts`)**:
    *   Checks if drone is already offline → returns error if so.
    *   Looks up `DroneSession` via `SocketService.getDroneSession()`.
    *   If drone not connected → marks as offline immediately, returns success.
    *   Emits `requestTermination` to drone socket with callback.
    *   Starts 10-second timeout.
4.  **Web (`DroneSession.ts`)**:
    *   Receives `requestTermination` event.
    *   Logs the termination request.
    *   Forwards `requestTermination` to drone socket (passthrough).
5.  **Drone (`gadget-drone.ts`)**:
    *   Receives `requestTermination` from platform.
    *   Calls callback with `success: true`.
    *   Sends `SIGINT` to self, triggering graceful shutdown.
    *   Updates status to `Offline` during shutdown.
6.  **Web (`DroneService.ts`)**:
    *   Drone accepts termination → polls DB every 500ms waiting for `Offline` status.
    *   Drone goes offline → resolves with success.
    *   Timeout expires (10s) → forces status to `Offline`, resolves with success.

---

## 4. Message Signatures (TS Reference)

### IDE -> Web
```typescript
type RequestSessionLockMessage = (
  registration: IDroneRegistration,
  project: IProject,
  chatSession: IChatSession,
  cb: (success: boolean, chatSessionId: string) => void
) => void;

type SubmitPromptMessage = (prompt: string) => void;
```

### Web -> Drone
```typescript
type ProcessWorkOrderMessage = (
  registration: IDroneRegistration,
  project: IProject,
  chatSession: IChatSession,
  turn: IChatTurn,
  cb: (success: boolean, message?: string) => void
) => void;
type RequestTerminationMessage = (
  cb: (success: boolean) => void
) => void;
```

### Web -> IDE
```typescript
type SessionUpdatedMessage = (
  updates: Partial<IChatSession>
) => void;
```

### Drone -> Web (Streaming)
```typescript
type ThinkingMessage = (content: string) => void;
type ResponseMessage = (content: string) => void;
type ToolCallMessage = (
  callId: string,
  name: string,
  params: string,   // JSON.stringify
  response: string  // JSON.stringify
) => void;
type WorkOrderCompleteMessage = (
  workOrderId: string,
  success: boolean,
  message?: string
) => void;
type RequestTerminationMessage = (
  cb: (success: boolean) => void
) => void;
```

### Drone Monitor Events (Phase 2)
```typescript
// Defined in packages/api/src/messages/subprocess.ts
interface SubProcessStat {
  pid: number;
  command: string;
  args: string[];
  projectId: GadgetId;
  projectSlug: string;
  projectName: string;
  status: "running" | "stopped" | "error";
  createdAt: string;   // ISO 8601
  updatedAt: string;   // ISO 8601
  stdoutFileName: string;
  stderrFileName: string;
}

// IDE -> Web (request/response with callback)
type RequestProcessStatsMessage = (
  registrationId: string,
  cb: (success: boolean, data?: { processes?: SubProcessStat[]; message?: string }) => void
) => void;

// Web -> Drone
type RequestProcessStatsMessageDrone = (
  cb: (success: boolean, data?: { processes?: SubProcessStat[]; message?: string }) => void
) => void;

// Monitor subscribe/unsubscribe
type SubscribeDroneMessage = (
  registrationId: string,
  cb: (success: boolean) => void
) => void;

type UnsubscribeDroneMessage = (
  registrationId: string,
  cb: (success: boolean) => void
) => void;

// Web -> IDE (broadcast)
type DroneLogBroadcast = (data: {
  timestamp: string;
  level: string;
  component: string;
  message: string;
  metadata?: unknown;
}) => void;

type DroneStatusBroadcast = (data: {
  timestamp: string;
  message: string;
}) => void;
```

---

## 5. Session Implementation Guide (Web Server)

The web server (`gadget-code:web`) implements two wrapper classes in `src/lib/`:

### `CodeSession.ts`
Manages the IDE socket.
*   **Logic**: Maps User ID -> Socket ID.
*   **Routing**: When an IDE sends a message, `CodeSession` finds the selected drone's `DroneSession` and forwards the command.

### `DroneSession.ts`
Manages the Drone socket.
*   **Logic**: Maps Drone Registration ID -> Socket ID.
*   **Routing**: When a drone streams, `DroneSession` looks up the `chatSessionId` in the `SocketService` index to find the return path to the IDE.
*   **Session Lookup**: `SocketService` maintains a `droneRegistrationIndex` Map that maps `registration._id` → `DroneSession` for efficient lookup by registration ID.

### Session Indexing Architecture

The `SocketService` maintains multiple indexes for efficient session lookup:

1.  **`droneSessions`**: Map<socket.id, DroneSession> - Primary storage by socket ID
2.  **`droneRegistrationIndex`**: Map<registration._id, DroneSession> - Lookup by drone registration
3.  **`codeSessions`**: Map<socket.id, CodeSession> - Primary storage by socket ID
4.  **`codeSessionUserIndex`**: Map<user._id, CodeSession> - Lookup by user ID
5.  **`chatSessionIndex`**: Map<chatSessionId, CodeSession> - Reverse lookup from chat session to IDE
6.  **`droneMonitorIndex`**: Map<registration._id, Set<socket.id>> - Monitor subscriptions for log/status broadcast (Phase 2)

The `droneMonitorIndex` is maintained independently of chat sessions — it enables the DroneManager and DroneInspector to receive live log and status events from a drone without requiring a session lock. Cleanup happens automatically on socket disconnect.

All indexes are kept in sync during connection and disconnection.

---

## 6. Workspace Crash Recovery

1.  **Drone** starts -> checks for `.gadget/work-order.json`.
2.  If found, emits `requestCrashRecovery({ workspaceId, turnId, chatSessionId })`.
3.  **Web (`DroneSession.ts`)**:
    *   Checks DB for `ChatTurn` status.
    *   If turn is already `finished`, responds with `{ action: "discard" }`.
    *   If turn is `processing`, responds with `{ action: "retry" }` and schedules a new `processWorkOrder` after a delay.
4.  **Drone**: Deletes local cache upon receiving any `crashRecoveryResponse`.

---

## 7. Extending the Protocol

To add a new message:
1.  Add the message type to `packages/api/src/messages/ide.ts`, `drone.ts`, `web.ts`, or **create a new file** for a related group of types (e.g. `subprocess.ts`).
2.  Register it in `ClientToServerEvents` or `ServerToClientEvents` in `packages/api/src/messages/socket.ts`.
3.  Re-export from `packages/api/src/index.ts`.
4.  Implement the sender (emit) in the Client (`ide` or `drone`) or Server (`CodeSession`/`DroneSession`).
5.  Implement the handler in the corresponding class or frontend component.
6.  Implement the forward-path routing if needed.

### Patterns

**Request/Response (callback chain):** For "ask and answer" operations (file reads, process stats), use Socket.IO's built-in acknowledgement callback. The client emits with a callback function; the server receives it and calls the callback with the response. The backend proxies both directions.

**Subscribe/Broadcast:** For streaming events (logs, status), use a subscribe/unsubscribe pattern. The IDE registers interest in a drone's events via `subscribeDrone`. The backend maintains a monitor index and broadcasts events to all subscribers as they arrive from the drone. No polling needed for logs.

---

## 8. Reconnection & Message Queuing

### 8.1 Problem Statement

When the browser refreshes during work order processing:
1. Old `CodeSession` disconnects, but `DroneSession` continues routing to it
2. Drone emits events but they go to a disconnected socket
3. New `CodeSession` connects but isn't linked to the active chat session
4. Messages are lost; IDE never receives streaming updates

### 8.2 Solution Architecture

**Three-phase approach:**

1. **Redis Message Queue** (`src/lib/message-queue.ts`)
   - Messages enqueued when routing fails (disconnected socket)
   - FIFO ordering with RPUSH/LPOP
   - 30-minute TTL (1800 seconds)
   - Max 1000 messages (drop oldest)
   - Aggregates adjacent thinking/response messages during drain

2. **Redis Tab Lock** (`src/lib/tab-lock.ts`)
   - Prevents concurrent tab access to same chat session
   - 1-minute timeout (requires heartbeat renewal)
   - Includes socket ID and user ID for validation
   - Auto-cleanup of stale locks

3. **Auto-Reconnection** (`CodeSession.checkAndReestablishActiveSession()`)
   - On connect, checks for active processing turn in DB
   - If found, attempts to acquire tab lock
   - On success, re-establishes chat session index
   - Drains queued messages from Redis
   - Aggregates and delivers messages to client

### 8.3 Message Queue Flow

```
Drone emits thinking() → DroneSession.onThinking()
  ↓
SocketService.getCodeSessionByChatSessionId() throws (disconnected)
  ↓
MessageQueue.enqueue(chatSessionId, { type: 'thinking', args: [...] })
  ↓
[30 minutes later] Queue expires automatically
  OR
[On reconnect] MessageQueue.drain() → aggregateMessages() → deliver
```

### 8.4 Tab Lock Flow

```
IDE connects → CodeSession.register()
  ↓
checkAndReestablishActiveSession()
  ↓
Find active chat session with processing turn
  ↓
TabLock.acquire(chatSessionId, userId, socketId)
  ↓
Success: Register chat session, drain queue, emit status
  OR
Failure: Emit 'tabLockDenied' → IDE navigates away
```

### 8.5 Frontend Reconciliation

The frontend handles reconnection gracefully:

1. **Load history first** - Fetch chat session and turns from DB
2. **Connect socket** - Establish WebSocket connection
3. **Backend auto-reconnects** - If processing turn found, backend re-establishes
4. **Receive queued messages** - Aggregated messages delivered in order
5. **Handle duplicates** - Frontend merges with existing history

### 8.6 Single Tab Enforcement

Only one tab can control a chat session at a time:

- First tab acquires Redis lock
- Subsequent tabs receive `tabLockDenied` event
- UI shows "Chat session open in another browser tab"
- User must navigate away or close the duplicate tab

### 8.7 Status Indicators

The status bar shows connection state:

- **Connected** (green ●) - Socket connected, receiving messages
- **Connecting** (yellow ●) - Attempting to connect
- **Error** (red ●) - Connection failed
- **Disconnected** (gray ●) - No active connection

Status messages inform the user:
- "Connecting..." - Initial connection
- "Reconnecting to active session..." - Auto-reconnect in progress
- "Reconnected" - Successfully reconnected
- "Chat session is open in another browser tab" - Tab lock denied
